![]() I've included the default.txt in all mod locations above. *(tried to mimic the workshop convention, also tried to update the appworkshop_108600.acf file but not sure what the manifest and other timestamp values should be, etc) ![]() I've installed the mod into these locations, but no luck.Į:\Games\Project Zomboid\server\steamapps\workshop\content\108600\12345\mods I'm assuming I have to run the dedicated server in non-steam mode (but can run in steam mod if needed). ![]() Anyone know how to install a non-workshop mod on a dedicated server? mod files should be at c:\Users\user_name\My Documents\Paradox Interactive\Stellaris\mod and nothing should be in d:\steam etc.I'm testing a mod I've created and I'd like to test it on dedicated mutiplayer server without uploading the mod to the Steam Workshop. mod file the path should be short form like path="mod/steve_admirals_stellaris" as local mods should not use a long form path.Ĭ) both the mod and. For me It is D:\Users\Steven\My Documents\Paradox Interactive\Stellaris\modĢ) when you subscribe to a mod on steam the result is that steam splits the mod into two places: It keeps most of the steam mod at D:\Steam\steamapps\workshop\content\281990 and it puts a related ugc_xxxxxxx.mod file in c:\Users\user_name\My Documents\Paradox Interactive\Stellaris\mod.Ī) do not use a descriptor file - it goofs things up. Now some people like me have windows move the My Documents folder to some place on D. In side this there should be a mod folder but some times you need to create it. 1) when the game installs it should create a c:\Users\user_name\My Documents\Paradox Interactive\Stellaris directory.
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